Titlu: Obviously there is still a good amount of mafia game online development
Tag-uri: mafia,yotta,game,mmorpg,city,gangster
Jurnal: Baynes continues: "There's been a general feeling amongst the developers in Brighton that there is something missing here. Really since Black Rock, we haven't had a major, AAA console development studio in the city. Like Andy said, about a year ago I started something new. The intention was to start off small. Start doing console work and see where it all went. Then through a series of organic conversations, and working together on bits, suddenly this opportunity appeared, and we realised that our goals were aligned." Mafia City developer Yottagame opens UK studio for AAA console game The Mafia City developer has taken over an indie studio operated by veteran game creator Nick Baynes. Yottagame is now looking to expand the team to establish a new AAA console studio in the region, which the firm feels has been sorely lacking since the closure of Split/Second developer Black Rock in 2011. The new team will work alongside Yottagame's three existing offices to create a currently unannounced major console game.     "This is a specific choice for us," Yottagame's VP of development Andy Wilson tells "It's actually based on the fact that Nick and I used to work together at Black Rock, going back longer than I am prepared to say. At GDC last year we met up, and Nick had formed a smallish studio with some of our former colleagues from the Split/Second team. They were interested in getting back into console development. Back then we needed a partner for some contracting work, so we started out that way. As the year went on, things were going well and it became apparent we had a big opportunity, because Brighton and the South East has this vast pool of talent, with console experience, but there's a lack of console development going on in the UK. "Obviously there is still a good amount of mafia game online development. But the reason I am sat in California is because the studios that made those games were starting to recede, and a lot of publisher-backed studios with a mandate to make big games just went. So we feel this is an opportunity to pump a bit of oxygen back into the fire as far as console development in the UK is concerned."